package ro.tm.uvt.lp.raccoon.catchGame.entities.physicalObjects;

import com.badlogic.gdx.graphics.g2d.Sprite;

import ro.tm.uvt.lp.raccoon.catchGame.entities.PhysicalObject;

/**
 * Created by user on 1/15/2015.
 */
public class Burrow extends PhysicalObject {

    public Burrow(Sprite sprite){
        super(sprite);
    }
}
